visual pleasure and narrative cinema quotes


Predictions that didn't happen. In: Fellous, Jean-Marc and Arbib, Michael A. : The Brain Meets the Robot (Series in Affective Science)". Experience design: Technology for all the right reasons. Two decades later, in the early 2010s, this thought has conquered a solid place in both academia and industry. Picture Quote 3. Visual cultural studies offers a cultural studies take on “both “high” and “low” forms of visual culture, including painting, product design, fashion, comic books, and advertising. Integrating aesthetics within an evolutionary and psychological framework. (2003): Design quality indicator as a tool for thinking. In short, the weaknesses of the aesthetic processing account is that it sheds little insight on the third argument in favor of visual aesthetics for HCI I described above: the epistemological one, which focuses on how aesthetic encounters have the long term effect of cultivating our capacities for imaginative perception, insight, critical thought, and empathy. One of the strengths (and problems!) Copyright terms and licence: All Rights Reserved. Studies suggest that when dealing with a concrete object (e.g., the application or product to be evaluated) and a concrete attribute of the object then single item measures are as valid as multiple-item scales (Gardner et al., 1998; Bergkvist and Rossiter, 2007). (2010): Attractive phones don't have to work better: independent effects of attractiveness, effectiveness, and efficiency on perceived usability. Consequently, they quoted Liu’s (Liu 2003) principle that “. 573–592. In the opening minutes of the first day of that class, before I even introduce myself or give students the syllabus, I show the first few minutes of an art film that has achieved some popular success. While I personally support all three, it seems the second (Tractinsky’s functionalist argument) and the third (aesthetic philosophers’ epistemological argument) could be the most compelling for policymakers as well as researchers and practitioners within the field of HCI and interaction design. Studies of brain activity suggests that aesthetic impressions form within 300ms to 600ms (Höfel and Jacobsen, 2007). The emergence of beautiful interactive products during the first decade of the 21st century , which led to commercial success and to academic research (e.g., Kim et al., 2002; Liu, 2003; Tractinsky, 2004), has demonstrated quite convincingly, that as in other design disciplines, the third Vitruvian leg, venustas, should be fully embraced as cornerstone of designing interactive technology (see also, Fishwick, 2006). As Tractinsky notes, there is still much to do here, and as someone committed to aesthetic interaction and aesthetic life in general, I enthusiastically support the continuation of that agenda. MIT Press, Norman, Donald A. Aesthetic philosophers have long taken to task theories that, like this, focus tightly on the perception of objective visual qualities precisely because of concerns about manipulation. Second, the aesthetic processing model is also comparatively weak at ethical and socio-cultural considerations. McCarthy, J. In studying this category, we naturally look first at design guidelines and insights. And one of the key elements of this attractiveness is the beauty. New York, Basic Books, Norman, Donald A. In International Journal of Human-Computer Studies, 68 (1) pp. Such stimuli may be adequate for creating short term impressions, but they are hardly adequate for assessing contemplative evaluations and longer term evolvement of aesthetic processes. In Psychological Bulletin, 131 (6), Mandel, Naomi and Johnson, E. J. In the early days of the HCI discipline, researchers and practitioners emphasized task-related criteria, such as ease of use and efficiency as the ultimate goals of interactive design. Tractinsky’s own influential use of “classical” versus “expressive” aesthetic dimensions is offered as a further means of exploring relationships among usability and beauty (Section 19.1.2.2). Figure 19.3: Two screens from Parush et al (1998). "Product Experience". In ACM Transactions on Computer-Human Interaction, 13 (2) pp. Beauty in Use. Noam failed to mention in his chapter the contextual school of user experience, headed by John McCarthy and Peter Wright (McCarthy & Wright, 2004, 2010), who hold the view that all user experience can only be understood by investigating the ‘dialogue’ or co-experience between the user, product and context, aided by interpretivist theory and a qualitative, epistemological approach. (2011) suggest that the initial attraction generated by a system’s aesthetics forms “a general attitude” of aesthetic, which is later refined through further use of the system and reflection based on high level emotional and cognitive processing. As noted earlier, aesthetic processing does not explicitly distinguish between visual interaction and any other visual medium; it also scopes out non-visual digital interactions. Studies of aesthetic reaction have been performed on all levels (e.g., Csikszentmihalyi 1991; Leder et al., 2004; Winkielman et al., 2006; Jacobsen, 2010). Though I repeatedly stress that I find value in aesthetic processing, it is also worth pointing out to readers that aesthetic processing occupies the marginal position academically. 899-940, Kleine, Susan Schultz, Kleine, Robert E. and Allen, Chris T. (1995): How Is a Possession "Me" or "Not Me"? AND GEGENFURTNER, K.R. The Anatomy of a Design Theory. It is true that what may appear initially pleasing to the eye can be corrupted upon further inspection, by attempting to psychoanalyse the reasoning behind the pleasure. Contextual factors, such as domain and type of task are mentioned by Norman (2004) as important considerations for the type of aesthetic design required for users’ performance and satisfaction. This section provides three arguments, from a psychological perspective, for the importance of aesthetic design. Although studying higher-level processes of aesthetic evaluations may be of interest to the HCI community, research thus far has concentrated more on the role of aesthetic processing as a mediator between design stimuli and outcome variables such as user engagement and trust (e.g., Hartmann et al., 2008, Lindgaard et al., 2011). In an anthology, a number of prominent HCI researchers from different intellectual traditions contributed a notion of funology as a new normative goal for HCI besides usability (Blythe et al., 2003). The concept of animatronic creatures running amok is not a new one. On inverse priming induced by masked arrows. 1-29, Kim, Jinwoo, Lee, Jungwon, Han, Kwanghee and Lee, Moonkyu (2002): Businesses as Buildings: Metrics for the Architectural Quality of Internet Businesses. Scott, S. K., Barnard, P. J. and May, J. Put blatantly in the Now You See Me video. Still in online environments, Mandel and Johnson (2002) found hat color and image-based priming influenced online consumers’ product choice. Quotes. 115-122, Tractinsky, Noam (2004): Toward the study of aesthetics in information technology. The aesthetics-related scales have provided an excellent start allowing HCI researchers to delve more deeply into these complex concepts; they have served us well since their publication and have contributed to much fruitful research. Designing is a universal human activity that can be found anytime and anywhere. Are these not ordinary, common, and intuitive aesthetic reactions? The second research theme involves design and research methodologies surrounding aesthetic interaction. These four basic design principles are largely adhered to in interactive computing systems regardless of whether an application is intended for serious or for more playful purposes, unless it specifically aims to confuse or surprise users, for example, in an interactive treasure hunt. 5-14, Shaked, Gilboa, and Rafael, Anat (2003): Store environment, emotions and approach behaviour: applying environmental aesthetics to retailing. Let's think of the judgmental process underlying beauty as a short-hand. van Schaik, P., Hassenzahl, M., & Ling, J. "Information Systems Research: Contemporary Approaches & Emergent Traditions". "What is beautiful is ..." is a powerful process, and trying to understand when and how people infer quality through a network of beliefs and rules is exciting. I refer briefly to Barnard’s Interacting Cognitive Subsystems (ICS) framework to underscore that the idea is not new. InInternational Journal of Design, 2 (1) pp. 57-68. The Encyclopedia of Human-Computer Interaction, 2nd Ed. Beyond the innumerable large, full-color textbook histories of movements and traditions, I also recommend Julian Bell’s What is Painting? ¡æ°´åŒ–する技術で有名なのをご存知でしょうか? In, Devereaux, M. Beauty and evil: The case of Leni Reifenstahl’s, Ferreira & Höök Body Orientations Around Mobiles CHI 2009. Routledge, Postrel, Virginia (2002): The Substance of Style: How the Rise of Aesthetic Value Is Remaking Commerce, Culture, and Consciousness. However, it is equally surprising to me that not much had been known about the importance, the antecedents and outcomes, and the moderating conditions of 'visual aesthetics' until these few groundbreaking studies. For example, Reimann et al (2010) found that products with aesthetic packages are chosen over less expensive products with well-known brands in standardized packages. 1311-1320. (ed.) Tumblr is a place to express yourself, discover yourself, and bond over the stuff you love. Some Men Like it Black, Some Women Like it Pink: Consumer Implications of Differences in Male and Female Website Design. The Wolf Of … It is probably possible to categorize aesthetic design guidelines from the very broad and abstract (e.g., “form follows function”) to the very specific (e.g., “use colours with different hues between background and menu bar” (Kim et al., 2003), with mid-range guidelines in between (e.g., “visual layout should be symmetrical” (Sutcliffe, 2002). In Journal of Anatomy, 216 (2) pp. Software skins can be downloaded, for free or pay, for most popular applications. It should be appreciated that Lavie and Tractinsky’s two aesthetics scales were published nearly a decade ago and that they, together with Hassenzahl’s (2004) scales, marked the first serious attempt in the HCI community to measure aesthetics such that concerns for visual aesthetics could be readily distinguished from traditional performance-based usability. Yet, Thurgood et al.’s research strongly suggests that we need to revisit our definitions of affect and cognition. How will it contribute to new product development?" Its level of analysis is often faster than what humans are consciously aware of: for example, the finding that broad aesthetic judgments are made within x number of milliseconds may have application for professional designers, but it certainly sits outside of an ordinary person’s experience. For example, I teach a course called Interaction Culture to HCI students within a School of Informatics and Computing. Lists. Love & Loans: The Effect of Beauty and Personal Characteristics in Credit Markets. In this model, Tractinsky intermingles traditional aesthetic categories (e.g., symmetry, form, composition, balance of typicality and novelty, diversity, craftsmanship, expressivity) and the language of experimental psychology (e.g., the information processing metaphor, variables, moderators, input/output, performance, motivation).