emulator command not found jenkins
To ensure user doesn't run into issues installing the documentation, I've temporarily allowed it to run any command as sudo without a password. Best regards, Chris Jenkins; JENKINS-14901; Emulator start failed on Ubuntu (SDK 20.0.3) Log In As it turned out, Android SDK tools r12 now contains two emulators, "emulator-arm.exe" and "emulator-x86.exe". Questions: I am trying to use the Jenkins Android Emulator with Cloudbees and I am often experiencing this kind of output: To make use of this in an "Invoke Ant" build step, just add the following to your Ant "Properties" section: adb.device.arg="-s $ANDROID_AVD_DEVICE". WQVGA432 or 480x800, Port that the AVD server for this build is running on (random for each build), Temporary file to which logcat output is written during the build (random for each build), The path to the Android SDK being used for this build (optional). Code changed in jenkins In the case of screen densities and resolutions, a configuration like this should instruct Jenkins to only build for configurations which make sense: Note that each variable refers to one of the matrix axes, not an Android Emulator plugin property. Use the following command to install it: I've tried reinstalling Code Composer v7 but have not had any success. When calling targets like "ant install" or "ant run-tests", the Android build system allows you to use the adb.device.arg property to specify where the application should be installed to. Issues and Contributing. See also: Google Play Android Publisher Plugin. use android SDK in format android-
, i.e. When the signing plugin runs during the build I get an error:Total time: 4 mins 24.557 secsBuild step 'Invoke Gradle script' changed build result to SUCCESS[SignApksBuilder]found zipalign path in env ANDROID_ZIPALIGN=d:\android-studio\build-tools\25.0.2[Disaster Center]$ d:\android-studio\build-tools\25.0.2 -f -p 4 "C:\Users\xxxx\. For this reason, you may want to delay emulator startup by a few seconds (e.g. Updates relating to use of the "Install Android project prerequisites" build step: Android SDK and tools will now be automatically installed, if required, System images for a given platform won't be installed when not necessary, The name of the system image used is now included in the AVD name (, Variables are now expanded in the "Target ABI" field, Fixed serialisation issue which could cause SDK install to fail on some setups (, Fixed SDK version string parsing for preview builds of the Android SDK tools (, Fixed SDK version string parsing, now that Android SDK tools uses a "major.minor.patch" format (, Which ABI to use when creating an emulator can now be specified (, Added global configuration option which causes emulators to be created in a job's workspace (, This allows jobs to be run concurrently on the same slave, and the ability to use identical emulator configurations in multiple jobs. The output is saved to a file — by default "monkey.txt" in the root of the build workspace. Each field will auto-complete with the default Android SDK values, e.g. Again, this is done via the Android SDK and AVD Manager tool, accessible via the command line "android", or via the "Window" menu in Eclipse, if you use the Eclipse ADT plugin. As mentioned above, the "Android OS version" field will auto-complete to existing SDK versions such as "1.5" or "2.2". http://jenkins-ci.org/commit/android-emulator-plugin/e28eefff406c1b6d13f7bf511464d54fe6eba4aa Active 6 years, 7 months ago. For the Gradle build system, I would recommend including the Android SDK Manager Gradle Plugin in your project. PPS maybe it is worth adding log message that snapshot listing has failed, Proposed fix: https://github.com/jenkinsci/android-emulator-plugin/pull/61. Log: http://jenkins-ci.org/commit/android-emulator-plugin/7eca585b1ca2dc54cb9b751bc8cd3ac344ce0487 Please note that only issues related to this Docker image will be addressed here. However, as Jenkins may be running multiple Android-related builds at once, with several emulators running in parallel, it's not possible to automatically determine which emulator should be used. Added support for Android Emulator 2.0 (JENKINS-40178, JENKINS-43215, JENKINS-44490), The QEMU2 engine will be used automatically, and should be faster and more stable, Older SDK Tools will be automatically upgraded to a modern version as appropriate, Fixed creation of non-default ABI images with SDK Tools < 25.3 (JENKINS-32737), Fixed to select the configured emulator executable when listing snapshots (JENKINS-34678), Updated to non-deprecated artifact archiving mechanism (JENKINS-26941), Added configuration-time check for application ID in the APK uninstall step (PR #53), Fixed Findbugs warnings, reduced other warnings, and removed deprecated code usages (JENKINS-45456). Merge pull request #75 from jenkinsci/fix/JENKINS-34678, [FIXED JENKINS-34678] Use selected emulator executable when listing snapshots, Compare: https://github.com/jenkinsci/android-emulator-plugin/compare/512f24f48ea3...e28eefff406c. 120, 160, 240dpi densities and named screen resolutions including QVGA, HVGA, WVGA etc. If one is not found, it will be installed automatically. /tmp/jenkins7542658729538318661.sh: line 2: newman: command not found Build step ‘Execute shell’ marked build as failure Finished: FAILURE. This AVD must exist on each build node the job will be executed on. This plugin lets you automate a number of Android-related tasks during a build: Jenkins version 2.32 or newer is required. I also set my environment variables on Jenkins … src/test/java/hudson/plugins/android_emulator/sdk/cli/SdkCommandsTest.java When this happens, it'll go in a loop of, until it times out: $ /opt/android-sdk/platform-tools/adb connect emu:38996,48597 $ /opt/android-sdk/platform-tools/adb -s emulator-38996 shell getprop dev.bootcomplete ; If you have Jenkins related issues, please ask in the Jenkins mailing lists. Using an existing emulator for a job just requires that you enter the name of the AVD you want to be started. Please solve this. However, you can enter your own values if you wish to use a custom OS image, screen density, resolution or locale. Version 3.0 of the plugin has been release, which solves this issue. This plugin is currently still only compatible with Freestyle jobs — Pipeline support is planned! Before going to install i will create one directory and i will download maven into that directory. It can be prone to hanging or crashing. Sometimes the emulator process does not shut down fully at the end of a build (requiring a kill -9 on Linux); the plugin sends a console command to terminate the emulator and the UI window closes, but the actual emulator process does not die. General Development. Documentation for older plugin versions... console command to terminate the emulator, Its configuration can be parameterised, including OS version, screen size, locale and hardware properties, Android SDK dependencies are automatically downloaded and installed, Waits until the emulator is fully started-up, Emulator snapshots can be automatically created, This allows a very fast startup time for subsequent builds, This ensures subsequent builds will start from the same clean state, Logs are automatically captured and saved, Emulator will be shut down automatically when the build has finished, Multiple instances of the same emulator are prevented from running concurrently, Detecting which Android platforms are required to build one or more projects and installing them automatically, Generating Ant build files for any app, test or library projects found in the workspace, Installing an Android package onto an emulator, Uninstalling an Android package from an emulator, The build outcome can be automatically marked as unstable or failed in case a monkey-induced crash is detected. Since version 1.9, the plugin can automatically install an APK on the started emulator for you. AVDs can, on occasion, time-out unexpectedly or stop responding during a build, e.g. It is also possible to run the Android emulator UI on a headless build slave by making use of an artificial X server, such as Xvnc. To configure maven in Jenkins first we need maven so install maven in your Linux machine. Code changed in jenkins Use UNC notation (//server/path/to/file), or refer to How to get command prompt as the SYSTEM user and start a command prompt, then define drive mappings. What you're doing and what's happening: (Copy&paste specific commands and their output, or include screen shots) I try to run wsl ansible-playbook command from Jenkins which is running as Windows service. Android bugs, Ensured that the screen density is configured when creating an emulator, Added the ability to use the dedicated screen unlock command on Android 6+ (, When auto-installing the Android SDK, version 24.4.1 is now used, Added support for newer screen densities that are in use (400, 420, 560dpi), Fixed an issue where the plugin would prematurely declare that an emulator had fully started up (, Reverted to the "localhost:XXXX" style of connecting to emulators, as using "emulator-XXXX" seemed to be a very common cause of emulator startup failures (, Fixed inability to launch Android tools on Unix slaves from a Windows master due to a bad path separator (, Fixed the naming of emulators using x86-based Google APIs as Google changed the naming scheme again (, Fixed the naming of emulators due to a change in the ABI naming format. As a solution, the best bet seems to be to install an earlier version of the android Sdk that still supports the 'android' command, at … New AVDs cannot be generated and run if Jenkins is running as a Windows service, using the "Local System" account (see JENKINS-7355). By using the "Run emulator with properties" setting, in conjunction with one-or-more matrix axes and the Android Emulator plugin's variable expansion, you can generate and test with a large number of distinct Android emulator configurations with very little effort. src/main/java/hudson/plugins/android_emulator/sdk/cli/SdkToolsCommands.java Just untick the "Show emulator window" configuration option in your job configuration. src/main/java/hudson/plugins/android_emulator/sdk/cli/SdkToolsCommandsCurrentBase.java I am able to execute my API test on Linux box itself but not on Jenkins. Jenkins 2.73.2+ (Running as a Launch Agent - so it can open the simulator / emulator) - Including the following plugins NUnit; Cucumber Reports (used for Specflow reports) Violations (used for StyleCop warnings integration) Copy Artifact (used to copy the .apk / .app from the jobs that build them into the jobs that run the tests) Provides numerous features for Android development and testing during Jenkins builds, including:. From the SDK Manager, you can easily install the desired "SDK Packages". The plugin seems to be using it to create the emulators. Path: the Google Maps APIs), Generated AVDs now include a blank SD card image (currently fixed at 16MB), Ensure correct environment variables are used when starting the emulator. 1. In this case, a recommended setup is to install both Xvnc and the Xvnc Plugin for Jenkins. When a build runs, the APK will be automatically installed after the emulator has started up. Command not found in Execute Shell build step Showing 1-3 of 3 messages. You can, of course, specify a different filename (including the use of variables) or change the "Set build result" option to mark the build as a FAILURE rather than just UNSTABLE, or leave its status untouched in case the monkey information does not indicate success. If the monkey output reveals your Android application crashed or caused an "Application Not Responding" situation, the build will be marked as UNSTABLE. For this purpose, you can use the "Combination Filter" feature, which tells Jenkins which combinations of the matrix axes are valid. This means that no manual effort is required to start running Android emulators with Jenkins. If you really need to see the emulator UI, you can either run Jenkins not as a service, or add a slave node to Jenkins (e.g. Fixed bug that would prevent emulators from starting. ant command not found when running from the path othe than ant installation directory. For command-line tools, use tools/bin/sdkmanager and tools/bin/avdmanager. src/main/java/hudson/plugins/android_emulator/sdk/cli/SdkToolsCommands.java to allow a VNC server to start up (see. If modifications have been made, the next step is executed. Since version 1.15, the ANDROID_SERIAL environment variable has been automatically set by the plugin. The content driving this site is licensed under the Creative Commons Attribution-ShareAlike 4.0 license. If your slave is running Linux, you may be running into. The plugin provides a Build Step called "Run Android monkey tester" which will run the monkey stress-testing tool against the given Android package. When compiling an Android project, you must have all the prerequisite Android platform images installed. after adding the path variable you will need to restart the terminal session. Automates many Android development tasks including SDK installation, build file generation, emulator creation and launch, APK (un)installation, monkey testing and analysis... See also: Android Lint Plugin. three to five), giving the Xvnc server time to finish starting-up before attempting to launch an Android emulator into it. However, you should note that not all combinations are valid. This takes something between 2 and 4 minutes depending on the emulator configuration. You may have to use JitPack to get the latest version. Thread starter NJC_430; Start date Apr 3, 2012; Forums. Due to a regression in SDK Tools r12 and r13 (see Android bug #18444), running any builds with the "Use emulator snapshots" option enabled (which is the default), would likely fail to load in the state you expect. If you have build slaves which are headless (e.g. If you want the plugin to automatically generate new emulator instances, but disable auto-installation, you must install one or more Android platform versions into the SDK. mkdir -p /opt/maven Here […] E.g. An initial snapshot can be created, but subsequently loading from that snapshot will crash the emulator immediately. For example, if you have an Android app which relies on an Android library project, plus you have a unit test project — these may all be targeting different Android SDK versions, all of which must be present at compile time. Normally, when running an Android application using Eclipse or the command line, either your APK is automatically installed (because there is only one emulator/device attached to your PC), or Eclipse allows you to choose from a list. Also provided is a method of parsing the output of the monkey testing tool. Powered by a free Atlassian Jira open source license for Jenkins. Emulator: command not found. This is generally caused by bugs in the ADB process. Try Jira - bug tracking software for your team. and / or you can permanently add the path variable by editing the bashrc/profile file depending your distribution. Still its working fine in AWS Command … Solution (in my case): Move npm path from user environment to system environment and restart TeamCity. However, the Quick Boot feature (formerly known as snapshots) is currently not supported, as the command line tools do not appear to support this. To avoid this, either keep using r11 or earlier, or update to r14 or newer. Most agents are run without a controlling terminal and the useSETSID setting You can specify multiple hardware properties such as the heap size for each Android app, or whether the device has a GPS by clicking the button "Add custom hardware property" and entering the values. If you want, Jenkins can be set up to build on a push to a branch. launch slave via JNLP on the same machine) which will bypass this isolation. The Google APIs add-on, based on an Android 1.6 emulator: The Samsung GALAXY Tab add-on, based on an Android 2.2 emulator: Workaround: configure the Jenkins service to "run as" a real user. It seems that the plugin is creating a new emulator every time and is not using snapshots. No XDS100 emulators were found on the system. My solution is just to kill emulator if it isn't responding, that is probably hard to define on Jenkins or any other build machine. The FAQ page shows that I should see TI devices listed under USB devices in my Device Manager (see image), but I don't see any on my system. To do so, enter the desired number of seconds in the "Startup delay" field under "Advanced" options. If, after all these steps, the required Android SDK tools are not found and auto-installation is disabled, the build will be marked as "not built" and will stop. User: Christopher Orr This should also be more stable with version 3.0 of this plugin, which allows the new emulator engine to be used. As a workaround, you can also uncheck "Use emulator snapshots" in any jobs where you are seeing problems. Screen resolutions can be entered either using the named values, or as a "width times height" dimension, e.g. However, wsl.exe is not visible to it. Fixed issue where starting a named AVD ignored the configured emulator executable (, Fixed the inability to start an emulator in certain cases on 64-bit Mac OS X machines with SDK tools version 23.0.4 or newer (, Switched to using "init.svc.bootanim" to more reliably detect boot completion, where appropriate (, APK install/uninstall build steps now wait for the system package manager to be available before trying to do anything, Added timeouts to APK install/uninstall build steps as it's not uncommon that, Increased minimum Jenkins requirement to 1.565.1 to get a crash fix important for Java 8 users (, Added option to run monkey on multiple (or no) packages or intent categories (, Added option to pass extra command line parameters to the monkey tool (, The SDK tools and platform tools directories of the SDK in use are now prepended to, This means you no longer need to specify the full path to, When auto-installing the Android SDK, version 24.0.2 is now used, Added support for Android 5.0, 64-bit system images, and xxxhdpi screen density, Fix naming of emulator, so that newer x86 images can be used (, Wait for ADB server to start before starting the emulator (, Should help with cases where the emulator starts faster than the ADB server, Fixed problem connecting to ADB with non four-digit port numbers (, This should enable connecting to emulators from the android-maven-plugin, Use "emulator" instead of "localhost" when connecting to emulators (, This should fix strange connection failures or multiple devices which started appearing in recent SDK tools versions, Added support for build-tools so that aapt can be located in newer SDKs (, Fixed parsing of snapshot list, for snapshots larger than 1GB, Fixed automated opt-out of usage statistics (, Increased emulator startup timeout from 180 to 360 seconds, Fixed parsing of relative paths on Windows (, Accept multi-line properties when parsing project.properties files (, Allow adding a suffix to generated AVD names (.